Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure
In this DVD, Carlos demonstrates his digital creature/character painting techniques. Masking in Photoshop, Adding Base Color, Drawing within Painter, Punching Up the Color
Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one.
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation
Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files.
Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the process of creating a story visually–from story beats
Creating unforgettable and iconic characters is the goal of character designers everywhere. artist Iain McCaig shows you how to create an unforgettable leading character
In the third DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters.
The Techniques of James Clyne 2 Cinematic Environment
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
This lecture explains all of the IK Handle Tool's settings from a real-world workflow point of view. The four IK Handle Tool types are demonstrated and their settings explained.
In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter.He reveals every step of his process, from underpainting to the finished rendering.
In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur
In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.
In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency.
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop.
The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.
In this DVD, one of the industry’s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops.
In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.
Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.
Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object
He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art
In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.
Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow