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"Gnomon Workshop" 

In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

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Mfg Part #: ASI01 | Item # 7130773
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The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.

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Mfg Part #: BKA01 | Item # 7130775
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Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.

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Mfg Part #: CHU01 | Item # 7130782
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The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design

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Mfg Part #: DES03 | Item # 7130805
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS

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Mfg Part #: DYN03 | Item # 7130817
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In this lecture we begin a four part series which delves into a myriad of softbody effects.One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particle

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Mfg Part #: DYN08 | Item # 7130832
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The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.

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Mfg Part #: RCH01 | Item # 7132630
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Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering.

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Mfg Part #: RCH03 | Item # 7132632
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The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight

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Mfg Part #: REN03 | Item # 7132646
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Using D2 Software's award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows.

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Mfg Part #: RNE02 | Item # 7132649
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Whether in film, episodic television, commercials or music videos, the integration of 3D elements and effects is now a mainstay of modern post production.

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Mfg Part #: SMC01 | Item # 7132659
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In this second DVD in the Boujou Matchmoving Series, Stephen McClure demonstrates advanced techniques for creating working tracks in Boujou, setting up those tracks in Maya, creating effects in Maya

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Mfg Part #: SMC03 | Item # 7132663
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In this DVD, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment

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Mfg Part #: TDO03 | Item # 7132708
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In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters.

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Mfg Part #: ZPE01 | Item # 7132722
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In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.

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Mfg Part #: BKA03 | Item # 7130779
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In this DVD, Carlos demonstrates his digital creature/character painting techniques. Masking in Photoshop, Adding Base Color, Drawing within Painter, Punching Up the Color

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Mfg Part #: CHU02 | Item # 7130783
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In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting.

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Mfg Part #: CNI01 | Item # 7130785
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Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

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Mfg Part #: DCO03 | Item # 7130797
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood

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Mfg Part #: DES02 | Item # 7130804
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Adobe Photoshop is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key.

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Mfg Part #: DPA01 | Item # 7130809
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With the fundamentals of softbody effects understood, this lecture moves on to more specific applications, effects including oceans, puddles, mud, sand and snow.

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Mfg Part #: DYN09 | Item # 7131319
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.

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Mfg Part #: BKA02 | Item # 7130776
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