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"Gnomon Workshop" 

In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

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Mfg Part #: ASI01 | Item # 7130773
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The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.

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Mfg Part #: BKA01 | Item # 7130775
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In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.

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Mfg Part #: BKA03 | Item # 7130779
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Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.

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Mfg Part #: CHU01 | Item # 7130782
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Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.

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Mfg Part #: CNI02 | Item # 7130786
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO01 | Item # 7130794
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow

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Mfg Part #: DEF03 | Item # 7130802
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The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry

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Mfg Part #: DES01 | Item # 7130803
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In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control

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Mfg Part #: DSC02 | Item # 7130812
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For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity.

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Mfg Part #: DYN05 | Item # 7130821
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With the fundamentals of softbody effects understood, this lecture moves on to more specific applications, effects including oceans, puddles, mud, sand and snow.

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Mfg Part #: DYN09 | Item # 7131319
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations.

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Mfg Part #: ESU02 | Item # 7131334
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This DVD breaks down the individual components necessary to stage a successful environment design. First covered are the basics of perspective, followed by demos explaining the use of scale

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Mfg Part #: FZH03 | Item # 7131349
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Introducing panoramic photography for digital set building, photographer Greg Downing walks you through a step-by-step-process of creating high-resolution omni-directional panoramas.

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Mfg Part #: GDO01 | Item # 7131350
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In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing

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Mfg Part #: GDO03 | Item # 7131352
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Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files.

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Mfg Part #: GHE01 | Item # 7131353
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$49.00 $41.99

Bricks and Blocks (2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces.

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Mfg Part #: JEN01 | Item # 7131391
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$99.00 $68.99

This lecture explains all of the IK Handle Tool's settings from a real-world workflow point of view. The four IK Handle Tool types are demonstrated and their settings explained.

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Mfg Part #: KIN03 | Item # 7131398
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3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

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Mfg Part #: MES01 | Item # 7131416
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In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.

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Mfg Part #: MES02 | Item # 7131418
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In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.

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Mfg Part #: MHA03 | Item # 7131425
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In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques

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Mfg Part #: MLE01 | Item # 7131427
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