He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art
Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow
While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.
In this second disc of a series of three, visual effects designer Eric Hanson covers the global illumination revolution, reviewing lighting principles specific to digital sets.
In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation
In this lecture he will share his techniques for ideation sketching, choosing the right tools, and preparing a quick yet professional presentation.
In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.
Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.
Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object
In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.
Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.
Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing
There are many ways to create and design particle effects animation in Maya.
In this third disc of a series of three, visual effects designer Eric Hanson begins with rendering a Maya scene into layers and passes, then leads into the various approaches
In this continuation of the Digital Sets series, visual effects designer Eric Hanson illustrates a unique and powerful method to capture and re-create natural landscapes within a 3D environment.
In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations.
There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights.
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production.