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"Gnomon Workshop" 

In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

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Mfg Part #: ASI01 | Item # 7130773
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)

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In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.

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Mfg Part #: BKA02 | Item # 7130776
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes

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Mfg Part #: ESU03 | Item # 7131335
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This DVD breaks down the individual components necessary to stage a successful environment design. First covered are the basics of perspective, followed by demos explaining the use of scale

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Mfg Part #: FZH03 | Item # 7131349
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$39.00 $29.99

In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing

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Mfg Part #: GDO03 | Item # 7131352
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$69.00 $49.99

In this introductory DVD, seasoned compositor Gary Jackemuk teaches the fundamentals of compositing with an emphasis on production. The DVD covers color operations, filters, transformations

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Mfg Part #: GJA01 | Item # 7131354
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The process of animating a skeleton via joint rotation is known as forward kinematics. Useful applications of these techniques range from spines and tails to hands and fingers.

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Mfg Part #: KIN02 | Item # 7131397
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3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

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Mfg Part #: MES01 | Item # 7131416
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In this DVD, after setting up various production lighting rigs,Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the proj.

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Mfg Part #: TJO02 | Item # 7132717
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In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters.

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Mfg Part #: ZPE01 | Item # 7132722
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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In this second disc of a series of three, visual effects designer Eric Hanson covers the global illumination revolution, reviewing lighting principles specific to digital sets.

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Mfg Part #: EHA02 | Item # 7131330
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In this third disc of a series of three, visual effects designer Eric Hanson begins with rendering a Maya scene into layers and passes, then leads into the various approaches

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Mfg Part #: EHA03 | Item # 7131331
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In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline

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Mfg Part #: LPI03 | Item # 7131411
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)

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Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. This DVD focuses on how the understanding and use of aging, and “wear and tear”

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Mfg Part #: PCA02 | Item # 7131460
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In this DVD, Tim Dobbert walks you through the steps involved in a typical production-level matchmove, also known as camera tracking. In order to integrate CG elements with live-action footage

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Mfg Part #: TDO01 | Item # 7132702
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Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment.

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Mfg Part #: ASI02 | Item # 7130770
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)
$42.99

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure

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Mfg Part #: ASI04 | Item # 7130774
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The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.

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Mfg Part #: BKA01 | Item # 7130775
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In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.

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Mfg Part #: BKA03 | Item # 7130779
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This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes.

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Mfg Part #: CHA03 | Item # 7130781
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Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.

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Mfg Part #: CHU01 | Item # 7130782
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In this DVD, Carlos demonstrates his digital creature/character painting techniques. Masking in Photoshop, Adding Base Color, Drawing within Painter, Punching Up the Color

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Mfg Part #: CHU02 | Item # 7130783
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In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting.

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Mfg Part #: CNI01 | Item # 7130785
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