In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.
Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.
By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.
In this lecture we begin a four part series which delves into a myriad of softbody effects.One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particle
The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.
Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering.
The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight
Using D2 Software's award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows.
Whether in film, episodic television, commercials or music videos, the integration of 3D elements and effects is now a mainstay of modern post production.
In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters.
In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.
In this DVD, Carlos demonstrates his digital creature/character painting techniques. Masking in Photoshop, Adding Base Color, Drawing within Painter, Punching Up the Color
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting.
Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.
Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing
For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood
With the fundamentals of softbody effects understood, this lecture moves on to more specific applications, effects including oceans, puddles, mud, sand and snow.
While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.
In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.
In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.
In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.
Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one.