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"Gnomon Workshop" 

There are many ways to create and design particle effects animation in Maya.

Show Description
Mfg Part #: DYN01 | Item # 7130815
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)

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This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle

Show Description
Mfg Part #: HBE03 | Item # 7131358
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The ability to design a car is not something anyone can just pick up by taking a class or drawing for a few weeks. It requires a serious amount of dedication and many hours of practice.

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Mfg Part #: HBE04 | Item # 7131359
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In this lecture he will share his techniques for ideation sketching, choosing the right tools, and preparing a quick yet professional presentation.

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Mfg Part #: HBE05 | Item # 7131360
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In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production.

Show Description
Mfg Part #: IJO02 | Item # 7131363
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Organic Modeling 2 Head PatchingWhile there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameter

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Mfg Part #: ORG02 | Item # 7131458
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Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

Show Description
Mfg Part #: DCO03 | Item # 7130797
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Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one.

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Mfg Part #: DEF01 | Item # 7130799
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow

Show Description
Mfg Part #: DEF03 | Item # 7130802
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The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry

Show Description
Mfg Part #: DES01 | Item # 7130803
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For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood

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Mfg Part #: DES02 | Item # 7130804
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The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design

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Mfg Part #: DES03 | Item # 7130805
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS

Show Description
Mfg Part #: DYN03 | Item # 7130817
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In this lecture we begin a four part series which delves into a myriad of softbody effects.One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particle

Show Description
Mfg Part #: DYN08 | Item # 7130832
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In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes

Show Description
Mfg Part #: ESU03 | Item # 7131335
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

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Mfg Part #: EXP01 | Item # 7131336
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

Show Description
Mfg Part #: EXP02 | Item # 7131337
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This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails

Show Description
Mfg Part #: FZH01 | Item # 7131347
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Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files.

Show Description
Mfg Part #: GHE01 | Item # 7131353
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In this introductory DVD, seasoned compositor Gary Jackemuk teaches the fundamentals of compositing with an emphasis on production. The DVD covers color operations, filters, transformations

Show Description
Mfg Part #: GJA01 | Item # 7131354
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In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

Show Description
Mfg Part #: ASI01 | Item # 7130773
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Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure

Show Description
Mfg Part #: ASI04 | Item # 7130774
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In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.

Show Description
Mfg Part #: BKA02 | Item # 7130776
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