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"Gnomon Workshop" 

In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production.

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Mfg Part #: LPI02 | Item # 7131410
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In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline

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Mfg Part #: LPI03 | Item # 7131411
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The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies.

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Mfg Part #: MDE01 | Item # 7131414
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3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

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Mfg Part #: MES01 | Item # 7131416
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In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.

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Mfg Part #: MES02 | Item # 7131418
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This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.

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Mfg Part #: MES03 | Item # 7131420
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This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting.

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Mfg Part #: MGO02 | Item # 7131422
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In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur

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Mfg Part #: MHA01 | Item # 7131423
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In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.

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Mfg Part #: MHA03 | Item # 7131425
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In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques

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Mfg Part #: MLE01 | Item # 7131427
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Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity.

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Mfg Part #: MOD02 | Item # 7131436
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This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top.

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Mfg Part #: MOD03 | Item # 7131437
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In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature.First emphasizing the importance of reference the properties of fleshy surfaces are deconstructed

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Mfg Part #: NPA04 | Item # 7131444
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The Organic Modeling titles cover the entire process of modeling a multi-patch head with Maya. Using a 200 surface head as an example, we go over all of the steps involved in it's creation.

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Mfg Part #: ORG01 | Item # 7131456
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Organic Modeling 2 Head PatchingWhile there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameter

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Mfg Part #: ORG02 | Item # 7131458
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Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. This DVD focuses on how the understanding and use of aging, and “wear and tear”

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Mfg Part #: PCA02 | Item # 7131460
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This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes.

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Mfg Part #: CHA03 | Item # 7130781
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Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.

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Mfg Part #: CHU01 | Item # 7130782
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In this DVD, Carlos demonstrates his digital creature/character painting techniques. Masking in Photoshop, Adding Base Color, Drawing within Painter, Punching Up the Color

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Mfg Part #: CHU02 | Item # 7130783
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In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting.

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Mfg Part #: CNI01 | Item # 7130785
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Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.

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Mfg Part #: CNI02 | Item # 7130786
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art

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Mfg Part #: CSC02 | Item # 7130791
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In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO01 | Item # 7130794
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In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO02 | Item # 7130796
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