Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing
Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow
By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.
Adobe Photoshop is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key.
There are many ways to create and design particle effects animation in Maya.
With the fundamentals of softbody effects understood, this lecture moves on to more specific applications, effects including oceans, puddles, mud, sand and snow.
This DVD plunges into the basics of Maya's Paint Effects. Ethan Summers gives you a feature-by-feature examination of this powerful package, teaching you to control the density of your polygon mesh
In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations.
In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation
When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others
In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters
In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques.
This lecture explains all of the IK Handle Tool's settings from a real-world workflow point of view. The four IK Handle Tool types are demonstrated and their settings explained.
Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the finished drawing.
In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter.He reveals every step of his process, from underpainting to the finished rendering.
In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.
This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency.
In this lecture, visual effects artist Matt Linder discusses advanced techniques for tracking and stabilizing 2D plates using Shake.
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop.
In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes.
The lecture stresses the importance of maintaining the design language established in the first phase, while fully realizing the surrounding environment.