Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment.
This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes.
Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object
He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art
Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.
Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing
Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow
While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.
Fire, smoke, energy blasts and rain are just some of the dynamic effects required by today’s demanding visual effects industry. In this DVD you will learn about the main hardware render types
In this second disc of a series of three, visual effects designer Eric Hanson covers the global illumination revolution, reviewing lighting principles specific to digital sets.
In this continuation of the Digital Sets series, visual effects designer Eric Hanson illustrates a unique and powerful method to capture and re-create natural landscapes within a 3D environment.
This DVD plunges into the basics of Maya's Paint Effects. Ethan Summers gives you a feature-by-feature examination of this powerful package, teaching you to control the density of your polygon mesh
This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation
Introducing panoramic photography for digital set building, photographer Greg Downing walks you through a step-by-step-process of creating high-resolution omni-directional panoramas.
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing
There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights.
In MEL for Character Animators, Kevin Mannens develops a wide variety of scripting techniques designed to speed up your character animation workflow and make your pipeline more efficient.
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline
In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.
In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.
In this lecture, one of the industry’s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture
Character UV MappingStarting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose.
In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control