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"Gnomon Workshop" 

In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.

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Mfg Part #: BKA02 | Item # 7130776
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In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO01 | Item # 7130794
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Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

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Mfg Part #: DCO03 | Item # 7130797
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This DVD plunges into the basics of Maya's Paint Effects. Ethan Summers gives you a feature-by-feature examination of this powerful package, teaching you to control the density of your polygon mesh

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Mfg Part #: ESU01 | Item # 7131333
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3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

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Mfg Part #: MES01 | Item # 7131416
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This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.

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Mfg Part #: MES03 | Item # 7131420
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In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

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Mfg Part #: ASI01 | Item # 7130773
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Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.

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Mfg Part #: CNI02 | Item # 7130786
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow

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Mfg Part #: DEF03 | Item # 7130802
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS

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Mfg Part #: DYN03 | Item # 7130817
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For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity.

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Mfg Part #: DYN05 | Item # 7130821
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Particle Instancing allows one to replace each particle in a particle object with geometry.

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Mfg Part #: DYN07 | Item # 7130827
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Dynamic springs exist in Maya for two purposes: to keep particles together and to connect particles to vertices.

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Mfg Part #: DYN11 | Item # 7131323
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In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes

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Mfg Part #: ESU03 | Item # 7131335
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Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation

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Mfg Part #: FZH02 | Item # 7131348
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This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle

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Mfg Part #: HBE03 | Item # 7131358
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Kinematics 1 SkeletonsThis lecture thoroughly discusses joint placement, orientation and behavior modification.

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Mfg Part #: KIN01 | Item # 7131396
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Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure

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Mfg Part #: ASI04 | Item # 7130774
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In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO02 | Item # 7130796
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood

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Mfg Part #: DES02 | Item # 7130804
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There are many ways to create and design particle effects animation in Maya.

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Mfg Part #: DYN01 | Item # 7130815
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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