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"Gnomon Workshop" 

Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one.

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Mfg Part #: DEF01 | Item # 7130799
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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There are many ways to create and design particle effects animation in Maya.

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Mfg Part #: DYN01 | Item # 7130815
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For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity.

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Mfg Part #: DYN05 | Item # 7130821
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This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence.

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Mfg Part #: EHA01 | Item # 7131329
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

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Mfg Part #: EXP01 | Item # 7131336
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This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle

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Mfg Part #: HBE03 | Item # 7131358
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Kinematics 1 SkeletonsThis lecture thoroughly discusses joint placement, orientation and behavior modification.

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Mfg Part #: KIN01 | Item # 7131396
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The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies.

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Mfg Part #: MDE01 | Item # 7131414
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In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques

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Mfg Part #: MLE01 | Item # 7131427
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This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top.

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Mfg Part #: MOD03 | Item # 7131437
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Organic Modeling 2 Head PatchingWhile there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameter

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Mfg Part #: ORG02 | Item # 7131458
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The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.

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Mfg Part #: RCH01 | Item # 7132630
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Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering.

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Mfg Part #: RCH03 | Item # 7132632
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This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography

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Mfg Part #: RCH05 | Item # 7132636
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When anatomical accuracy is required, it is necessary to supplement joint weighting with auxillary tools. Joint weights determine what percentage of a rotational arc a vertex receives as joints rotate

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Mfg Part #: SKI04 | Item # 7132658
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In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes.

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Mfg Part #: SMI02 | Item # 7132675
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In this DVD, one of the industry’s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops.

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Mfg Part #: RCH02 | Item # 7132631
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In this lecture, one of the industry’s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture

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Mfg Part #: RCH04 | Item # 7132633
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The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight

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Mfg Part #: REN03 | Item # 7132646
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NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award for Technical Achievement.

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Mfg Part #: RNE01 | Item # 7132648
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Using D2 Software's award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows.

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Mfg Part #: RNE02 | Item # 7132649
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Whether in film, episodic television, commercials or music videos, the integration of 3D elements and effects is now a mainstay of modern post production.

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Mfg Part #: SMC01 | Item # 7132659
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In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face

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Mfg Part #: SMI03 | Item # 7132676
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Character UV MappingStarting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose.

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Mfg Part #: SMI05 | Item # 7132679
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