Bricks and Blocks (2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces.
Distressed MetalDistressed Metal (2 DVDs of textures and 1 DVD of training) contains 280 high resolution textures for the creation of all kinds of deteriorated and fatigued metal surfaces.
The process of animating a skeleton via joint rotation is known as forward kinematics. Useful applications of these techniques range from spines and tails to hands and fingers.
In MEL for Character Animators, Kevin Mannens develops a wide variety of scripting techniques designed to speed up your character animation workflow and make your pipeline more efficient.
This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions
In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production.
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.
In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.
This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur
In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity.
This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography
Using D2 Software's award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows.
When anatomical accuracy is required, it is necessary to supplement joint weighting with auxillary tools. Joint weights determine what percentage of a rotational arc a vertex receives as joints rotate
Planks and PanelsPlanks and Panels (2 DVDs of textures and 1 DVD of training) contains 305 high resolution textures for the creation of all kinds of man-made structured wooden surfaces.
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline
The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies.
This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting.
In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature.First emphasizing the importance of reference the properties of fleshy surfaces are deconstructed
Organic Modeling 2 Head PatchingWhile there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameter
Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. This DVD focuses on how the understanding and use of aging, and “wear and tear”
The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.