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"Gnomon Workshop" 

With the fundamentals of softbody effects understood, this lecture moves on to more specific applications, effects including oceans, puddles, mud, sand and snow.

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Mfg Part #: DYN09 | Item # 7131319
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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Dynamic springs exist in Maya for two purposes: to keep particles together and to connect particles to vertices.

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Mfg Part #: DYN11 | Item # 7131323
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Fire, smoke, energy blasts and rain are just some of the dynamic effects required by today’s demanding visual effects industry. In this DVD you will learn about the main hardware render types

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Mfg Part #: DYN12 | Item # 7131324
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This DVD plunges into the basics of Maya's Paint Effects. Ethan Summers gives you a feature-by-feature examination of this powerful package, teaching you to control the density of your polygon mesh

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Mfg Part #: ESU01 | Item # 7131333
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In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations.

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Mfg Part #: ESU02 | Item # 7131334
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In this DVD, Ethan Summers shares his techniques for e-on's Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes

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Mfg Part #: ESU03 | Item # 7131335
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

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Mfg Part #: EXP01 | Item # 7131336
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

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Mfg Part #: EXP02 | Item # 7131337
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This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails

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Mfg Part #: FZH01 | Item # 7131347
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Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation

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Mfg Part #: FZH02 | Item # 7131348
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Introducing panoramic photography for digital set building, photographer Greg Downing walks you through a step-by-step-process of creating high-resolution omni-directional panoramas.

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Mfg Part #: GDO01 | Item # 7131350
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Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files.

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Mfg Part #: GHE01 | Item # 7131353
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In this introductory DVD, seasoned compositor Gary Jackemuk teaches the fundamentals of compositing with an emphasis on production. The DVD covers color operations, filters, transformations

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Mfg Part #: GJA01 | Item # 7131354
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There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights.

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Mfg Part #: HBE02 | Item # 7131357
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This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape and integrate the vehicle

Show Description
Mfg Part #: HBE03 | Item # 7131358
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The ability to design a car is not something anyone can just pick up by taking a class or drawing for a few weeks. It requires a serious amount of dedication and many hours of practice.

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Mfg Part #: HBE04 | Item # 7131359
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In this lecture he will share his techniques for ideation sketching, choosing the right tools, and preparing a quick yet professional presentation.

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Mfg Part #: HBE05 | Item # 7131360
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In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.

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Mfg Part #: KHU02 | Item # 7131395
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Kinematics 1 SkeletonsThis lecture thoroughly discusses joint placement, orientation and behavior modification.

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Mfg Part #: KIN01 | Item # 7131396
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The process of animating a skeleton via joint rotation is known as forward kinematics. Useful applications of these techniques range from spines and tails to hands and fingers.

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Mfg Part #: KIN02 | Item # 7131397
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This lecture explains all of the IK Handle Tool's settings from a real-world workflow point of view. The four IK Handle Tool types are demonstrated and their settings explained.

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Mfg Part #: KIN03 | Item # 7131398
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3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

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Mfg Part #: MES01 | Item # 7131416
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In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.

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Mfg Part #: MES02 | Item # 7131418
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This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.

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Mfg Part #: MES03 | Item # 7131420
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