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"Gnomon Workshop" 

This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush.

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Mfg Part #: AAL01 | Item # 7130768
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)
$49.99

In this new series from Aaron Sims, he reveals his process for building the 3D world of his project Tethered Islands. Texturing Basics in ZBrush, Making Alphas in Photoshop, Sculpting Fine Detail

Show Description
Mfg Part #: ASI03 | Item # 7130772
Availability: Temporarily out of stock. Order today and we'll deliver when available. (?)
$49.99

In the first of two DVDs, Aaron Sims illustrates the techniques he uses when designing creatures for movies. Designing in Photoshop, Modeling a Creature Head in XSI, Detailing and Texturing in ZBrush

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Mfg Part #: ASI01 | Item # 7130773
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$59.00 $42.99

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure

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Mfg Part #: ASI04 | Item # 7130774
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The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head.

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Mfg Part #: BKA01 | Item # 7130775
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In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value.

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Mfg Part #: BKA02 | Item # 7130776
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In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color.

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Mfg Part #: BKA03 | Item # 7130779
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This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes.

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Mfg Part #: CHA03 | Item # 7130781
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Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil.

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Mfg Part #: CHU01 | Item # 7130782
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Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.

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Mfg Part #: CNI02 | Item # 7130786
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art

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Mfg Part #: CSC02 | Item # 7130791
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In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

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Mfg Part #: DCO01 | Item # 7130794
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$59.00 $39.99

Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

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Mfg Part #: DCO03 | Item # 7130797
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Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one.

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Mfg Part #: DEF01 | Item # 7130799
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Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow

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Mfg Part #: DEF03 | Item # 7130802
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The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry

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Mfg Part #: DES01 | Item # 7130803
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control

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Mfg Part #: DSC02 | Item # 7130812
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Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS

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Mfg Part #: DYN03 | Item # 7130817
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Rigid Bodies are NURBS or Polygonal surfaces that can react to the dynamic forces of fields and collisions.

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Mfg Part #: DYN04 | Item # 7130819
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FA powerful method for designing particle motion is to have a particle's position/movement be driven by geometry.

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Mfg Part #: DYN06 | Item # 7130826
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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Dynamic springs exist in Maya for two purposes: to keep particles together and to connect particles to vertices.

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Mfg Part #: DYN11 | Item # 7131323
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