In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques.
In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter.He reveals every step of his process, from underpainting to the finished rendering.
This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur
In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.
In this lecture, visual effects artist Matt Linder demonstrates powerful color and layer techniques and how to achieve photo-real imagery in Shake.
Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement.
In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes.
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature.First emphasizing the importance of reference the properties of fleshy surfaces are deconstructed
The Organic Modeling titles cover the entire process of modeling a multi-patch head with Maya. Using a 200 surface head as an example, we go over all of the steps involved in it's creation.
In this lecture, one of the industry’s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture
NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award for Technical Achievement.
Syd's first DVD introduces the student to the principles of creating thumbnail sketches and subsequent line drawings in the process of creating a successful composition.
Character UV MappingStarting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose.
In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters.
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting.
In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency.
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity.
In this DVD, one of the industry’s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops.
Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering.
The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight
Using the value study prepared during the previous DVD, the artist is ready to create a color version of the Value Prelminary.
In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face