In this lecture, visual effects artist Matt Linder discusses advanced techniques for tracking and stabilizing 2D plates using Shake.
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop.
In this DVD, one of the industry’s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops.
In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's tools
The second DVD in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using a series of grey to black markers
In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions
The Organic Modeling titles cover the entire process of modeling a multi-patch head with Maya. Using a 200 surface head as an example, we go over all of the steps involved in it's creation.
In this lecture we begin a four part series which delves into a myriad of softbody effects.One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particle
Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.
This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails
Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing
Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files.
When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others
In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters
In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques.
Distressed MetalDistressed Metal (2 DVDs of textures and 1 DVD of training) contains 280 high resolution textures for the creation of all kinds of deteriorated and fatigued metal surfaces.
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.
In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques
In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency.