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"Gnomon Workshop" 

Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing

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Mfg Part #: DEF02 | Item # 7130800
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By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering.

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Mfg Part #: DES04 | Item # 7130808
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There are many ways to create and design particle effects animation in Maya.

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Mfg Part #: DYN01 | Item # 7130815
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For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity.

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Mfg Part #: DYN05 | Item # 7130821
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FA powerful method for designing particle motion is to have a particle's position/movement be driven by geometry.

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Mfg Part #: DYN06 | Item # 7130826
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While surfaces are the obvious application of softbodies, lattices and curves can also be converted to yield several useful results.

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Mfg Part #: DYN10 | Item # 7131322
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This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence.

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Mfg Part #: EHA01 | Item # 7131329
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In this continuation of the Digital Sets series, visual effects designer Eric Hanson illustrates a unique and powerful method to capture and re-create natural landscapes within a 3D environment.

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Mfg Part #: EHA04 | Item # 7131332
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Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time.

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Mfg Part #: EXP01 | Item # 7131336
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Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation

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Mfg Part #: FZH02 | Item # 7131348
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In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters

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Mfg Part #: IMC04 | Item # 7131368
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In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production.

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Mfg Part #: LPI02 | Item # 7131410
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NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award for Technical Achievement.

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Mfg Part #: RNE01 | Item # 7132648
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In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face

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Mfg Part #: SMI03 | Item # 7132676
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Character UV MappingStarting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose.

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Mfg Part #: SMI05 | Item # 7132679
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In visual effects work, it is common to have an element in the live-action footage that needs to be tracked. This is often the case when you need to add an effect to an actor's face

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Mfg Part #: TDO02 | Item # 7132705
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To become a skilled matte painter, one must understand the essential properties of photographed light. This DVD follows Dusso through the first stages of the matte painting process

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Mfg Part #: YDU01 | Item # 7132719
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Constraints allow the user to set up animatable 'transform node' relationships between objects. These can be used in a wide range of applications, from how a character’s eyes follow an object

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Mfg Part #: CON01 | Item # 7130788
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Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

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Mfg Part #: DCO03 | Item # 7130797
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The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry

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Mfg Part #: DES01 | Item # 7130803
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For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood

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Mfg Part #: DES02 | Item # 7130804
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Adobe Photoshop is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key.

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Mfg Part #: DPA01 | Item # 7130809
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In this lecture we begin a four part series which delves into a myriad of softbody effects.One of the most interesting aspects of Maya’s dynamic engine is the ability to constrain vertices to particle

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Mfg Part #: DYN08 | Item # 7130832
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Fire, smoke, energy blasts and rain are just some of the dynamic effects required by today’s demanding visual effects industry. In this DVD you will learn about the main hardware render types

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Mfg Part #: DYN12 | Item # 7131324
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In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations.

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Mfg Part #: ESU02 | Item # 7131334
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