Creating unforgettable and iconic characters is the goal of character designers everywhere. artist Iain McCaig shows you how to create an unforgettable leading character
In the third DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters.
In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters
In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques.
The Techniques of James Clyne 2 Cinematic Environment
The process of animating a skeleton via joint rotation is known as forward kinematics. Useful applications of these techniques range from spines and tails to hands and fingers.
Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the finished drawing.
In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter.He reveals every step of his process, from underpainting to the finished rendering.
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.
In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters.
This lecture will cover the tools and techniques necessary to create efficient UV maps. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
This DVD covers the stages from thumbnail sketching to shaded and detailed marker sketches. This is Mark Goerner’s first disc in a series demonstrating the step-by-step development of interior spaces.
In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity.
This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography
Using D2 Software's award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows.
When anatomical accuracy is required, it is necessary to supplement joint weighting with auxillary tools. Joint weights determine what percentage of a rotational arc a vertex receives as joints rotate
In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's tools
Syd's first DVD introduces the student to the principles of creating thumbnail sketches and subsequent line drawings in the process of creating a successful composition.
The second DVD in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using a series of grey to black markers
This DVD is a solid introduction to drawing aircraft of your own design in perspective, with a focus on basic perspective drawing skills.
In this DVD, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.
This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting.
In the third disk of this series, Matt Hartle focuses on Mental Ray's special rendering features, including global illumination, caustics, final gathering, and image-based lighting.