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Maxon CINEMA 4D Prime R13 (C4D-N-13)


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Maxon CINEMA 4D Prime R13
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CINEMA 4D Prime R13


 





CINEMA 4D PRIME - PROFESSIONAL 3D STARTS HERE

Renowned for its ease of use, speed and professional results, CINEMA 4D Prime is an ideal choice for all graphic designers looking to add 3D to their toolset.

CINEMA 4D Prime's intuitive interface is designed to ease you in to the powerful and exciting world of 3D graphics. With CINEMA 4D Prime you can start creating great-looking 3D images only hours after getting to know the application. Also, the included tutorials make understanding CINEMA 4D quick and easy.


Adding CINEMA 4D Prime to your existing pipeline of 2D applications opens up a wealth of new design possibilities. For example: turn 2D artwork into 3D elements using import options such as Illustrator or EPS, or simply combine images or movies with 3D objects.

CINEMA 4D Prime's powerful tools let you create images and animations suited to any industry. 3D logo, illustrations, buildings, space ships - or whatever you want to create - you can rely on CINEMA 4D Prime.

CINEMA 4D Prime lets you cost-effectively enter the world of 3D. And if you want more advanced tools its great to know that you can upgrade to any of the more powerful versions of CINEMA 4D.

EASE OF USE

As a 3D artist you know that fast, easy workflow is the key to meeting deadlines and edging out the competition.
Novices and professionals alike will appreciate the well-designed workflow that makes CINEMA 4D the easiest-to-learn professional 3D application. You can count on MAXON's technical support specialists to provide quick and free support by phone or email.

It Works the Way YOU Do

CINEMA 4D's completely customizable interface lets you quickly re-design layouts, palettes and even menus to match your personal workflow. You can switch between layouts with the click of a button! And CINEMA 4D is available in several languages.


Also, CINEMA 4D's Render Queue offers a powerful workflow for rendering multiple CINEMA 4D scenes on your computer. You can easily add scenes to the queue, change priorities, and even adjust which camera or render setting is used without opening the scene.

Edit Images Directly in CINEMA 4D

CINEMA 4D's Picture Viewer makes a big difference.
Besides letting you view pictures and full animations with sound, the Picture Viewer enables you to make minor adjustments such as control image contrast, brightness or saturation directly in CINEMA 4D using different filters without the need of time-consuming re-rendering.

Full-screen playback mode allows you to view your animations without distraction. When you aren't in full-screen mode, the Navigator allows you to easily move around large renderings. An RGB histogram gives precise information about the color and brightness of images, while A/B mode allows you to compare renderings.

MODELING IN CINEMA 4D

The first step in most 3D projects is creating the objects.
The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives. Parametric objects can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects.

Splines can be used as the basis for extrudes, lofts, lathes and sweeps, all of which can be adjusted dynamically in real-time, and even animated.

In Good Shape
CINEMA 4D's comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects. With the Brush and Magnet tools you can easily paint point deformations for more organic objects.

Whether your scenes are real-world or out-of-this-world, CINEMA 4D's powerful modeling tools provide the building blocks for your imagination.

UV Editing
MAXON's CINEMA 4D features an arsenal of UV editing solutions that ensure your models and their materials line up properly. UV coordinates are essential to successful painting and quality texturing in 3D.

Whether adjusting UVs for a low-res game model or a high-res matte painting, CINEMA 4D provides the UV tools you can count on when the UV mapping is not as perfect as the model you have built.

CREATING MATERIALS IN CINEMA 4D

Whether it's artificial or natural materials you are creating, CINEMA 4D's material system provides incredible control over the surface properties of your 3D objects.
The basis for most channels is a texture or shader. For textures, CINEMA 4D supports most popular image formats including layered PSD files.

A wide range of 2D and 3D volumetric shaders make it easy to create procedural surfaces and easily simulate glass, wood or metal. With filter and layer shaders you can easily combine images, shaders and filter effects.

3D Painting
MAXON's CINEMA 4D offers the ultimate control over your textures with complete layer, filter and tablet support - all optimized for working in 3D.

With CINEMA 4D you can paint on up to ten channels with a single stroke. A brush can define an entire material rather than a single color, and CINEMA 4D's exclusive RayBrush technology lets you view the results of your painting in real-time in a rendered image.

CINEMA 4D's Projection Painting tool lets you paint across UV seams or even multiple objects in a scene.

Projection Man
Projection Man revolutionizes the workflow for creating digital mattes, making it simple to set up an initial painting and even easier to patch the matte when necessary. Using CINEMA 4D's internal painting tools or Adobe Photoshop it's easy to edit and manipulate extensive digital mattes, making it possible to create extended, wild camera rides. Whether you're ballooning over a city, shooting through rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow.

GRAPHICS IN MOTION

Shift your scenes into the 4th dimension with MAXON's CINEMA 4D. Building professional 3D animation has never been easier and more intuitive.

Virtually any object, material or tag parameter can be keyframed by simply clicking the animation circle next to its name. To make keyframing even simpler you can activate automatic keyframing of all or selected parameters. The Power Slider lets you quickly define keyframes of the current state at any frame and modify existing   keyframes without leaving the default layout.

LET THERE BE LIGHT

CINEMA 4D offers a complete array of gaffer's tools so you can make your scene outshine the competition.

Light up your scenes with CINEMA 4D's lighting system and produce outstanding results in little time with the built-in render engine.

FILE EXCHANGE

"Man is not an island" and neither is MAXON's CINEMA 4D. Because real-world 3D artists do not work in a vacuum, CINEMA 4D includes support for a host of industry-standard file formats.
CINEMA 4D renders passes in any desired format (image sequences, AVIs or QuickTime movies) and creates a compositing project file that automatically brings all sequences together in the correct format. Depending on the compositing application used, additional data such as 3D cameras, 3D lights or reference objects will be exported as well.

GO EVEN FARTHER

CINEMA 4D lets you fully customize nearly everything.
From its easy-to-use node-based XPresso system to scripting with its own C.O.F.F.E.E. language or the widley acclaimed Python language or a complete C++ SDK. It's up to you!

NEW FEATURES IN CINEMA 4D PRIME R13

CINEMA 4D Prime R13 offers numerous new functions for novices and professionals alike. New animation and modeling tools help you achieve even better results.

With many improvements and enhancements to the user interface and workflow, with enhanced shaders, improved import functionality, stereoscopic rendering, new Picture Viewer features, a reworked Timeline and much more, CINEMA 4D Prime R13 offers the ideal introduction to the world of professional 3D software.

Stereoscopy
Create eye-popping stereo 3D visuals using the complete stereoscopic workflow in CINEMA 4D Release 13. Easily convert existing projects or create new stereo scenes using a few simple camera settings, and preview the stereo effect within the Viewport. Render the merged image or individual channels and preview the stereo effect within CINEMA 4Ds Picture Viewer.

Optimized Modeling Workflow
CINEMA 4D R13 contains numerous tweaks and improvements for modeling. Whether you want to modify a row of points of a particular polygon, for example to achieve a Matrix extrude effect, or if you want to take advantage of the optimized workflow to work faster using hotkeys, you'll soon wonder how you ever got along without these new features!

Enhanced Picture Viewer
Within the Picture Viewer you can quickly view the image at actual size by double-clicking anywhere over the image area. If the image is already actual size, double-clicking will resize the image to fit within the Picture Viewer window.

Furthermore you can now easily define a different background color for the image area of the Picture Viewer, allowing you to see renders against a black, white or custom colors.

New Import/Export Features
"Man is not an island" and neither is MAXON's CINEMA 4D R13, which comes with enhanced and improved import/export features.

ALL NEW FEATURES OF CINEMA 4D RELEASE 13

  • New Physical Renderer.
  • Physical Camera settings.
  • New Subsurface Scattering Shader.
  • Stereoscopic render settings.
  • New, improved XRefs.
  • New Collisions deformer.
  • New muscle system has been integrated.
  • The CMotion object generates walk cycles and other cyclical, parametric animations.
  • Assigning an animation path according to the layer color.
  • Display in the Viewport can, in consideration of linear workflow, be turned off.
  • Stereoscopic settings for the Viewports.
  • Camera modes can also be switched directly via commands.
  • 2 new Viewport options.
  • Renaming the HUD.
  • Tabs can be arranged vertically.
  • New options in Customize Commands Manager.
  • Project files now have preview images.
  • Defined keyframe interpolation now in Project Settings.
  • Improved camera navigation in the Viewport.
  • 2 new Project settings for XRefs.
  • Support for COLLADA 1.5
  • 2 new FBX import options.
  • New FBX export option for baking animation tracks.
  • New rotation order parameter for minimizing gimbal lock.
  • Font selection now with preview.
  • Optimized HyperNURBS weighting.
  • Mesh-Deformer: Cage objects no longer have to be closed volumes.
  • A new parameter for defining the blur plane for depth of field.
  • New Far Clipping camera setting.
  • Stereoscopic camera settings.
  • New XRef commands for creating/editing XRef objects.
  • The out-of-view indicator indicates the direction in which selected objects lie outside of the Viewport.
  • Automatic tweak mode for quickly adjusting objects, points, edges or polygons.
  • Edge loop selection via double-click.
  • Simple selection path.
  • Selecting related polygon groups via double-click.
  • The naming tool can now automatically number names sequentially.
  • Object Axis mode has been renamed to Axis mode and offers new functions as a temporary modeling axis.
  • Expanded functionality for and CTRL keys for the Move tool.
  • The Move tools Axis Extension helps to accurately model/position objects.
  • Variable speed for Scale tool; scale axis.
  • The Rotation tools Axis Extension helps to accurately model/position objects.
  • New options for moving, rotating, scaling and selecting objects.
  • New modeling workflow with hotkeys.
  • Several commands options can be defined separately.
  • New command for creating separate objects from polygon groups.
  • Command for changing the order of a polygons points.
  • The number of repetitions can now be defined for animation tracks.
  • Time Tracks can be automatically be set to the length of the corresponding animation track.
  • New keyframe option.
  • Multiple selection of Timeline Markers, easy renaming via double-click.
  • An explanatory text can be added to Timeline Markers.
  • Two new commands for key tangents.
  • New Keep Visual Angle key property.
  • New Check Textures option for Render Queue.
  • OpenEXR now supports multiple channels and offers 2 new compression options.
  • After Effects supports Stereoscopy and Stage object.
  • Re-organization of antialiasing filter, incl. new options.
  • New Watermark Post Effect for including information in image.
  • Several new commands for placing objects onto surfaces, replacing objects and placing objects hierarchically.
  • New Bind tool options
  • The Joints list can be arranged and filtered in the Weight tool.
  • Weight Manager: baking Effectors also takes Joint falloff into consideration.
  • Workflow improvement for weighting.
  • Weight values can be rounded according to Auto Weight values.
  • Improved auto weighting
  • Weight tool displays selected Joints in any desired color.
  • Joint icons can be colored according to their weight.
  • Joints now have a falloff functionality.
  • Pose Morph Tag: morph targets can be organized in folders in Animation mode.
  • New IK Spline option
  • The Point Cache tag can now also bake object position, scale and rotation.
  • Point Cache tag: Loops can be blended together.
    Reworked Visual Selector.
  • C.O.F.F.E.E. and Python have been re-arranged in a common menu, Script Manager, etc.
  • New motion blur mode for Physical Renderer.
  • In the Protection tag you can now define per axis or region how an object can be moved, rotated or scaled.
  • GI Area light option for Physical Renderers GI mode.
  • New physically correct Fresnel effect.
  • A texture can be used for each color in the Tile Shader.
  • Improved methods for generating dirt on brick walls.
  • New button type.
  • Function graphs improved and adapted to Timeline F-Curves.
  • New filter in XPresso tool.
  • New parameter for Matrix 2HPB Operator.
  • New double-click functionality in Picture Viewer.
  • Picture Viewers background color can be changed (for better viewing of rendered image).
  • Stereoscopic settings in Picture Viewer for subsequent stereoscopic editing.
  • Single frames of two separate animations can now be compared in the Picture Viewer.
  • The Content Browser now uses the same view settings for all folders.In addition to enhanced native .wav and .aiff QuickTime import, CINEMA 4D can also import .mp3, .aac and other sound formats.
  • New Terrain Mask shader for creating snow-covered or overgrown landscapes.
  • Improved time and date functionality.
  • New CNurbs option.
  • The new muscle system has its own deformer.
  • The CMotion Step object is used to fine-tune automatically generated CMotion step cycles.
  • The Character Component tag is the basis for creating a character.
  • Several new commands for creating and editing character templates and components.
  • Use the Character object to quickly generate character rigs.
  • New Python Effector for MoGraph functionaliy.
  • New Multi Shader mode for creating mosaic images.
  • Several new Multi Shader commands.
  • The NET client now also has Preferences settings, for example for defining texture paths.
  • New mode for Art Shader; the Shader will now be displayed in realtime in the Viewport (in Enhanced OpenGL mode).
  • Maya now also accepts UV coordinates modified in BodyPaint 3D.

Supported Operating Systems for CINEMA 4D R13 and BodyPaint 3D R13

Windows

  • Windows 7 (all variations)
  • Windows Vista (all variations)
  • Windows Vista 64-bit (all variations)
  • Windows 2008 Server
  • Windows 2008 Server 64-bit
  • Windows XP (Pro / Home) Service Pack 2 & 3
  • Windows XP Pro 64-bit
  • Windows 2003 Server
  • Windows 2003 Server 64-bit

OS X

  • Apple OS X 10.7 (and up)
  • Apple OS X 10.6 (and up)
  • Apple Mac OS X 10.5.8 (and up)

Minimum CPU Requirements CINEMA 4D R13 and BodyPaint 3D R13

Minimum processor Windows PC

  • Intel Pentium 4
  • Athlon 64
  • Sempron (K8 with SSE2)
  • VIA C7

Minimum processor Macintosh

  • Intel CoreSolo

Supported processors

  • Intel Pentium M
  • Intel Pentium 4
  • Intel Pentium 4D
  • Intel XEON
  • Intel Core Solo
  • Intel Core Duo
  • Intel Core 2 Duo
  • Intel Core 2 Quad
  • Intel Core i7
  • Intel Core i5
  • Intel Core i3
  • Intel Celeron
  • Intel Celeron D
  • AMD Sempron (K8/Socket 754)
  • AMD Athlon 64
  • AMD Opteron
  • AMD Phenom

Processors not supported

  • Intel Itanium
  • Intel Itanium II
  • Intel Pentium
  • Intel Pentium II
  • Intel Pentium III
  • AMD K6
  • AMD K7
  • AMD Athlon XP/MP
  • AMD Duron
  • Power PC G4
  • Power PC G5

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