modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC.
MacMall Part #: 7442873
Manufacturer Part #: 321-0507-5
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Model modo's modeler is the fastest, most advanced polygonal and subdivision surface 3D modeler available. It is used worldwide for everything from mechanical and architectural designs, to organic creature modeling. New snapping, UV and 3D sculpting tools make the heart of modo even stronger.
Polygon/Subdivision Surface Modeler modo has the tools to push your rigid body or organic modeling to the next level. Whether you require precise creased edges or character models with perfect "flow", modo has you covered. In modo you can edit using a classic polygon modeling workflow and then hit Tab to work with your model in gorgeous SubD's. The vertex, edge and polygon tools you need are at hand and ready to work for you the way you want them to—from sketching organic surface details to beveling or thickening surfaces or precisely placing instanced objects along an edge. Intelligent selection tools anticipate what parts of the model you want to work on and a system of action centers and falloffs modulate how the tools work. modo is, quite simply, one of the world's greatest modeling tools!
Snapping modo lets you construct geometry with precision by allowing you to snap to existing geometry or to points on the modo grid. Consider the most basic of drawing tools in modo, the Pen tool, which lets you place vertices to form geometry: As you are drawing, modo displays ghosted guidelines that allow you to snap horizontally, vertically or at 90 degrees to the last create vertex.
Sculpting For some modeling operations you don't want precise bevels and beautiful curves, you want a more organic approach to modeling, free from the rules of polygon topology.
World Class UV Editing To create perfectly textured models, you need easy access to world class UV editing tools with no interruption in workflow... modo delivers! A powerful UV editor in modo gives you the ideal environment for the job. In many cases, it is as simple as Click.
Toolpipe modo's Toolpipe lets you create an infinite number of specialized modeling and selection tool variants that you can assign to hotkeys or other parts of the user interface.
Paint modo's paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world class tools and the ability to directly paint on any image in the Shader Tree make painting in modo a breeze.
Performance Nobody wants to work with a brush that stutters or lags behind as you paint. As of modo 301, painting has been multi-threaded for even better performance— even when using large brush sizes modo delivers optimum performance on modern computing hardware.
User Interface A specialized layout in modo for 3D painting gives you quick access to the tools you need for a rich 3D painting experience. All painting is done with a combination of a tool (e.g. smudge) plus a brush (e.g. smooth brush), and the desired ink (e.g. parametric). A panel below the canvas provides you with an image browser (you can actually paint with images), a color picker and a brush preview. The brush preview even shows you how your stroke will fall off at the end of the stroke. You can paint with any pointing device, a pressure sensitive tablet being the preferred one. Painting with symmetry is supported. Want to change brush size? Just right click and drag out the size of your brush, and then keep painting.
Paint Tools A wide variety of tools are provided including airbrush, paintbrush, eraser, clone, line, fill, smudge, blur and lasso. Each tool has properties that include not just color but also opacity and blending modes. Several brush types are provided (stamp, roller, text, procedural) or you can supply your own and select the one you want from the brush browser. In modo, the integration is so complete that you can actually convert 3D geometry into a brush!
Shader Tree Access Driving the modo renderer is the Shader Tree, which is modo's user interface for describing the appearance of items and the environment, and how lights and cameras should interact with them. Any images you select in the Shader Tree can be painted on immediately in modo.
Render modo is equipped with a world class renderer that creates gorgeous still images and rock steady animations—with physically-based lighting for natural realism. It's fast and fully multi-threaded. Render across a network of Macs and PCs for even more processing power!
Seriously Fast The modo renderer is a fast ray-tracer with instancing support that uses high dynamic range radiance units throughout.
Accurate lighting models On the "science" side, global illumination and physically-based shading models are available, providing for advanced optical phenomena such as anisotropic blurry reflections, indirect caustics, and subsurface scattering.
Render time detail adds incredible surface realism The modo renderer is capable of extremely fast micropoly tessellation of surfaces at render time.
Animate You can vary the properties of any item in modo so that it moves or changes its appearance over time. Create two different views through your camera and you've got a walkthrough animation. You can also import animations from other 3D software.
Set Your Own Time modo is flexible about how you specify timing units. You can represent time as you prefer (seconds, frames, SMPTE or filmcode) and also specify the frame playback speed.
Animation Done Here modo's Animation Layout configures modo to animate your scenes. modo provides a handy list of all items and their properties, giving you access to all the detailed object properties you may wish to vary over time by setting keyframes.
Keyframing Setting a keyframe is as simple as moving to the frame you want and using Add Key after you have adjusted, for example, the opacity of an object in order to make it visible or invisible at a point in time.
Morph Animation You can also animate between any number of morph deformations in modo (morphs are sometimes called blendshapes).
Sculpt Sculpting is built right into modo. This means you can use sculpting tools right alongside traditional modeling tools - all in a true 3D environment. This changes modeling forever.
Mesh-based Sculpting Mesh-based sculpting tools modify existing points on a mesh with a brush and are the fastest way to move, smooth, inflate or flatten geometry. They are ideal for use as an extension to traditional modeling tools or for quickly roughing out a base shape that will then receive more detail using image-based sculpting techniques.
Advanced Ergonomics modo is far more than a collection of tools and features—it is an artist-friendly environment that delivers an uninterrupted creative experience. Details really do matter, and modo's workflows have been refined to be as smooth as possible.
Who Uses modo? Architects, industrial designers, package designers and game developers are among the thousands who use modo worldwide every day. It is a winning combination of functionality and refined workflow for an active community of modo users.
Minimum PC Processor Supported
Intel® Pentium® 4
Minimum MAC Processor Supported
Additional Processor Information
Macintosh G4, G5 or Intel processor, Intel Pentium 4 or AMD Athlon processor (SSE instruction support is required)
Mac OS X 10.4 or later, Microsoft Windows 2000 or Windows XP (Vista not yet supported)
Type of Distribution Media
<B>General System Requirements</B><BR>
- Minimum 1GB RAM<BR>
- Minimum 100MB available hard disk space (3GB required for all content and integrated training materials)<BR>
- OpenGL accelerated graphics card and monitor capable of at least 1024 by 768 screen resolution<BR>
- Internet connection required for initial product activation
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