In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
190 Minutes of Lecture
Topics Covered:
Finding and Using Car Orthographics
Using Scale Models
Building a Rough Car Model
Refining A Car Model Using a Panel Approach
Building Car Rims
Using Guide Curves for a Smooth Finish
Using Booleans
Chapters:
01: Introduction to Base Concepts
02: Properly Using Booleans
03: Obtaining Car Orthographic Images
04: Aligning Imageplanes Using Blueprints
05: Aligning Imageplanes from Physical Models
06: Roughing in the Basic Shape
07: Breaking Down the Car for Refinement
08: Refining the Front Quarter Panel
09: Refining a Design Car
10: Modeling Car Rims
11: UV Layout Issues
12: Final Review and Conclusion
Minimum System Requirements:
1GHz or faster processor
512 MB RAM
5 GB of hard disk space